@incollection {cyber,
   author = {Jamali, Nadeem and Zhao, Xinghui},
   affiliation = {Department of Computer Science, University of Saskatchewan, 176 Thorvaldson Building, 110 Science Place, Saskatoon, SK, S7N 5C9 Canada},
   title = {Hierarchical Resource Usage Coordination for Large-Scale Multi-agent Systems},
   booktitle = {Massively Multi-Agent Systems I},
   series = {Lecture Notes in Computer Science},
   editor = {Ishida, Toru and Gasser, Les and Nakashima, Hideyuki},
   publisher = {Springer Berlin / Heidelberg},
   isbn = {},
   pages = {40-54},
   volume = {3446},
   url = {http://dx.doi.org/10.1007/11512073\_4},
   note = {10.1007/11512073\_4},
   year = {2005}
}
@phdthesis{Cyber_Jamali,
 author = {Jamali, Nadeem},
 advisor = {Agha, Gul A.},
 title = {Cyberorgs: a model for resource bounded complex agents},
 year = {2004},
 isbn = {0-496-13851-0},
 note = {AAI3153330},
 publisher = {University of Illinois at Urbana-Champaign},
 address = {Champaign, IL, USA},
}
@inproceedings{Chen,
 author = {Chen, Jin and Wu, Baohua and Delap, Margaret and Knutsson, Bj\"{o}rn and Lu, Honghui and Amza, Cristiana},
 title = {Locality aware dynamic load management for massively multiplayer games},
 booktitle = {Proceedings of the tenth ACM SIGPLAN symposium on Principles and practice of parallel programming},
 series = {PPoPP '05},
 year = {2005},
 isbn = {1-59593-080-9},
 location = {Chicago, IL, USA},
 pages = {289--300},
 numpages = {12},
 url = {http://doi.acm.org/10.1145/1065944.1065982},
 doi = {http://doi.acm.org/10.1145/1065944.1065982},
 acmid = {1065982},
 publisher = {ACM},
 address = {New York, NY, USA},
 keywords = {adaptive, distributed, load balancing, locality aware, massively multiplayer games},
} 
@inproceedings{Nardi,
 author = {Nardi, Bonnie and Harris, Justin},
 title = {Strangers and friends: collaborative play in world of warcraft},
 booktitle = {Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work},
 series = {CSCW '06},
 year = {2006},
 isbn = {1-59593-249-6},
 location = {Banff, Alberta, Canada},
 pages = {149--158},
 numpages = {10},
 url = {http://doi.acm.org/10.1145/1180875.1180898},
 doi = {10.1145/1180875.1180898},
 acmid = {1180898},
 publisher = {ACM},
 address = {New York, NY, USA},
 keywords = {MMOGs, community, gemeinschaft, learning, multiplayer games, play, social isolation, social ties},
} 
@inproceedings{Lu,
 author = {Lu, Fengyun and Parkin, Simon and Morgan, Graham},
 title = {Load balancing for massively multiplayer online games},
 booktitle = {Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games},
 series = {NetGames '06},
 year = {2006},
 isbn = {1-59593-589-4},
 location = {Singapore},
 articleno = {1},
 url = {http://doi.acm.org/10.1145/1230040.1230064},
 doi = {http://doi.acm.org/10.1145/1230040.1230064},
 acmid = {1230064},
 publisher = {ACM},
 address = {New York, NY, USA},
} 
@INPROCEEDINGS{Dewan,
author={Kazem, I. and Ahmed, D.T. and Shirmohammadi, S.},
booktitle={Distributed Simulation and Real-Time Applications, 2007. DS-RT 2007. 11th IEEE International Symposium}, title={A Visibility-Driven Approach to Managing Interest in Distributed Simulations with Dynamic Load Balancing},
year={2007},
month={oct.},
volume={},
number={},
pages={31 -38},
keywords={distribute resources;distributed architecture;distributed simulations;dynamic load balancing;geographic partitioning;partitioning transparent;transient crowding;visibility-driven approach;distributed processing;resource allocation;},
doi={10.1109/DS-RT.2007.36},
ISSN={1550-6525},
}
@INPROCEEDINGS{Knutsson,
author={Knutsson, B. and Honghui Lu and Wei Xu and Hopkins, B.},
booktitle={INFOCOM 2004. Twenty-third AnnualJoint Conference of the IEEE Computer and Communications Societies}, title={Peer-to-peer support for massively multiplayer games},
year={2004},
month={march},
volume={1},
number={},
pages={ 4 vol. (xxxv+2866)},
keywords={ SimMud; massively multiplayer game; node failure; online player; peer-to-peer overlay support; player participation; self-organizing group; Internet; computer games;},
doi={10.1109/INFCOM.2004.1354485},
ISSN={0743-166X },
}
@inproceedings{Iimura,
 author = {Iimura, Takuji and Hazeyama, Hiroaki and Kadobayashi, Youki},
 title = {Zoned federation of game servers: a peer-to-peer approach to scalable multi-player online games},
 booktitle = {Proceedings of 3rd ACM SIGCOMM workshop on Network and system support for games},
 series = {NetGames '04},
 year = {2004},
 isbn = {1-58113-942-X},
 location = {Portland, Oregon, USA},
 pages = {116--120},
 numpages = {5},
 url = {http://doi.acm.org/10.1145/1016540.1016549},
 doi = {http://doi.acm.org/10.1145/1016540.1016549},
 acmid = {1016549},
 publisher = {ACM},
 address = {New York, NY, USA},
} 
@inproceedings{rtf,
 author = {Glinka, Frank and Plo\ss, Alexander and M\"{u}ller-lden, Jens and Gorlatch, Sergei},
 title = {RTF: a real-time framework for developing scalable multiplayer online games},
 booktitle = {Proceedings of the 6th ACM SIGCOMM workshop on Network and system support for games},
 series = {NetGames '07},
 year = {2007},
 isbn = {978-0-9804460-0-5},
 location = {Melbourne, Australia},
 pages = {81--86},
 numpages = {6},
 url = {http://doi.acm.org/10.1145/1326257.1326272},
 doi = {http://doi.acm.org/10.1145/1326257.1326272},
 acmid = {1326272},
 publisher = {ACM},
 address = {New York, NY, USA},
 keywords = {design, distributed architecture, massively multiplayer online games, middleware, online games, performance, real-time online interactive applications, scalability},
} 
@url{rtf-9,
	Date-Added = {2011-02-03 06:04:27 -0600},
	Date-Modified = {2011-02-03 06:06:28 -0600},
	Author={IGN Entertainment. Gamespy},
	Title = {http://www.gamespy.com},
	Url = {http://www.gamespy.com}
}
@MISC{Actor_Architecture,
	Author={Open System Laboratory},
	Title = {The actor architecture},
	note = {\emph{Available for download at http://osl.cs.uiuc.edu/research.php?action=topic\& topic=Actor+Systems}}
}
@MISC{Actor_Foundry,
	Author={Open System Laboratory},
	Title = {The actor foundry},
	note = {\emph{Available for download at http://osl.cs.uiuc.edu/af/}}
}

@Article{Varela_SALSA,
  author =       "Carlos Varela and Gul Agha",
  title =        "Programming Dynamically Reconfigurable Open Systems
                 with {SALSA}",
  journal =      "ACM SIG{\-}PLAN Notices.  OOPSLA'2001 Intriguing Technology Track Proceedings",
  volume =       "36",
  number =       "12",
  pages =        "20--34",
  month =        dec,
  year =         "2001",
  coden =        "SINODQ",
  ISSN =         "0362-1340",
  bibdate =      "Thu Jan 31 18:23:19 2002",
  acknowledgement = ack-nhfb,
  note =         "http://www.cs.rpi.edu/\~{ }cvarela/oopsla2001.pdf",
}

@MISC{Mark_afman,
	Author={Mark Astley},
	Title = {The actor foundry},
	note = {\emph{Manual of the Actor Foundry, version 0.2.0, 1999}}
}

@url{mmodata,
	Author = {MMOData Charts},
	Date-Accessed = {2011-12-12},
	Title = {http://mmodata.net, access date = 2011-12-12},
	Url = {http://mmodata.net/}
}

@url{exp,
	Author = {Deloitte.},
	Title={The collaboration curve: Exponential performance improvement in World of Warcraft, \emph{http://www.deloitte.com/assets/Dcom-UnitedStates/Local\%20Assets/Documents/us\_tmt\_WoW\_082009.pdf}, access date = 2012-04-02},
	Date-Accessed = {2011-12-12},
	Url = {http://www.deloitte.com/assets/Dcom-UnitedStates/Local\%20Assets/Documents/us\_tmt\_WoW\_082009.pdf}
}

@url{cyber_impl,
	Author = {Xinghui Zhao},
	Date-Accessed = {2011-03-29},
	Title = {\emph{CyberOrgs 1.0}, http://agents.usask.ca/Agents\_Lab/Agents\_Lab\_-\_CyberOrgs.html, access date = 2011-03-29},
	Url = {http://agents.usask.ca/Agents\_Lab/Agents\_Lab\_-\_CyberOrgs.html}
}

@url{marauroa,
	
	Date-Accessed = {2011-04-09},
	Title = {\emph{Marauroa Game Engine}, http://arianne.sourceforge.net/engine/marauroa.html, access date = 2011-04-09},
	Url = {http://arianne.sourceforge.net/engine/marauroa.html}
}

@url{jmapacman,
	
	Date-Accessed = {2011-04-09},
	Title = {\emph{JMaPacman}, http://arianne.sourceforge.net/game/jmapacman.html, access date = 2011-04-09},
	Url = {http://arianne.sourceforge.net/game/jmapacman.html}
}
http://arianne.sourceforge.net/game/jmapacman.html

@inproceedings{Cai_zoning_arch,
 author = {Cai, Wentong and Xavier, Percival and Turner, Stephen J. and Lee, Bu-Sung},
 title = {A scalable architecture for supporting interactive games on the internet},
 booktitle = {Proceedings of the sixteenth workshop on Parallel and distributed simulation},
 series = {PADS '02},
 year = {2002},
 isbn = {0-7695-1608-4},
 location = {Washington, D.C.},
 pages = {60--67},
 numpages = {8},
 url = {http://dl.acm.org/citation.cfm?id=564062.564073},
 acmid = {564073},
 publisher = {IEEE Computer Society},
 address = {Washington, DC, USA},
 keywords = {distributed client-server architecture, high level architecture (HLA), large-scale interactive games, ownership and data distribution management, run-time infrastructure (RTI), scalability},
} 

@inproceedings{Assiotis_distributed_arch,
 author = {Assiotis, Marios and Tzanov, Velin},
 title = {A distributed architecture for MMORPG},
 booktitle = {Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games},
 series = {NetGames '06},
 year = {2006},
 isbn = {1-59593-589-4},
 location = {Singapore},
 articleno = {4},
 url = {http://doi.acm.org/10.1145/1230040.1230067},
 doi = {http://doi.acm.org/10.1145/1230040.1230067},
 acmid = {1230067},
 publisher = {ACM},
 address = {New York, NY, USA},
 keywords = {MMORPG, distributed architecture, multiplayer game},
} 



@INPROCEEDINGS{rp-4,
author={Singhal, S.K.},
booktitle={Parallel and Distributed Systems, 2007 International Conference on}, 
title={Scalable networked virtual environments using unstructured overlays},
year={2007},
month=dec.,
volume={2},
number={},
pages={1 -8},
keywords={data segmentation;data subscription;interactive experience;large-scale networked virtual environment communication architecture;message distribution;multicast communication;unstructured peer-to-peer overlay network;message passing;multicast communication;peer-to-peer computing;virtual reality;},
doi={10.1109/ICPADS.2007.4447807},
ISSN={1521-9097},
}
@article{Muller_Rokkatan,
 author = {M\"{u}ller, Jens and GORLATCH, SERGEI},
 title = {Rokkatan: scaling an RTS game design to the massively multiplayer realm},
 journal = {Comput. Entertain.},
 volume = {4},
 issue = {3},
 month = {July},
 year = {2006},
 issn = {1544-3574},
 articleno = {11},
 url = {http://doi.acm.org/10.1145/1146816.1146833},
 doi = {http://doi.acm.org/10.1145/1146816.1146833},
 acmid = {1146833},
 publisher = {ACM},
 address = {New York, NY, USA},
 keywords = {computer games, massively multiplayer, scalability},
} 
@ARTICLE{Nae_drp, 
author={Nae, V. and Iosup, A. and Prodan, R.}, 
journal={Parallel and Distributed Systems, IEEE Transactions on}, 
title={Dynamic Resource Provisioning in Massively Multiplayer Online Games}, 
year={2011}, 
month={march }, 
volume={22}, 
number={3}, 
pages={380 -395}, 
keywords={MMOG processor;dynamic resource provisioning method;external data centers;game world entity distribution;load balancing;massively multiplayer online games;neural network-based predictor;parallelization;player interaction type;trace-based simulation;computer games;neural nets;resource allocation;}, 
doi={10.1109/TPDS.2010.82}, 
ISSN={1045-9219},
}
@article{rp,
title = "Prediction-based real-time resource provisioning for massively multiplayer online games",
journal = "Future Generation Computer Systems",
volume = "25",
number = "7",
pages = "785 - 793",
year = "2009",
note = "",
issn = "0167-739X",
doi = "DOI: 10.1016/j.future.2008.11.002",
url = "http://www.sciencedirect.com/science/article/B6V06-4V0MJ6H-1/2/45b9cd3f8de8d176aebbeb9594231a1d",
author = "Radu Prodan and Vlad Nae",
keywords = "Gaming",
keywords = "Real time",
keywords = "Modelling and prediction",
keywords = "Distributed applications",
keywords = "Parallelism and concurrency",
keywords = "Neural nets"
}
@incollection {lb,
   author = {Cordeiro, Daniel and Goldman, Alfredo and da Silva, Dilma},
   affiliation = {Department of Computer Science, University of S�o Paulo},
   title = {Load Balancing on an Interactive Multiplayer Game Server},
   booktitle = {Euro-Par 2007 Parallel Processing},
   series = {Lecture Notes in Computer Science},
   editor = {Kermarrec, Anne-Marie and Boug�, Luc and Priol, Thierry},
   publisher = {Springer Berlin / Heidelberg},
   isbn = {},
   pages = {184-194},
   volume = {4641},
   url = {http://dx.doi.org/10.1007/978-3-540-74466-5\_21},
   note = {10.1007/978-3-540-74466-5\_21},
   year = {2007}
}
@inproceedings{yue,
 author = {Zhang, Yue and Jamali, Nadeem},
 title = {Negotiating multimedia advertising with attention owners},
 booktitle = {Proceedings of the international conference on Multimedia},
 series = {MM '10},
 year = {2010},
 isbn = {978-1-60558-933-6},
 location = {Firenze, Italy},
 pages = {755--758},
 numpages = {4},
 url = {http://doi.acm.org/10.1145/1873951.1874070},
 doi = {http://doi.acm.org/10.1145/1873951.1874070},
 acmid = {1874070},
 publisher = {ACM},
 address = {New York, NY, USA},
 keywords = {attention, cyberorgs, interactive control, online video},
} 
@article{abdul,
 author = {Abdelkhalek, Ahmed and Bilas, Angelos and Moshovos, Andreas},
 title = {Behavior and Performance of Interactive Multi-Player Game Servers},
 journal = {Cluster Computing},
 volume = {6},
 issue = {4},
 month = {October},
 year = {2003},
 issn = {1386-7857},
 pages = {355--366},
 numpages = {12},
 url = {http://portal.acm.org/citation.cfm?id=941971.941979},
 doi = {10.1023/A:1025718026938},
 acmid = {941979},
 publisher = {Kluwer Academic Publishers},
 address = {Hingham, MA, USA},
 keywords = {CPU event counters, Quake, benchmark, multi-player game, scalability},
} 
@ARTICLE{npsnet,
    author = {Michael R. Macedonia and Michael J. Zyda and David R. Pratt and Paul T. Barham and Steven Zeswitz},
    title = {Npsnet: A network software architecture for large scale virtual environments},
    journal = {Presence},
    year = {1994},
    volume = {3},
    pages = {265--287}
}
@ARTICLE{gameaxis,
    author = {Ryan, Leon (2007-05)},
    title = {{B}eyond the {L}ooking {G}lass of {MMOG}'s},
    journal = {GameAxis Unwired},
    year = {2007},
    volume = {},
    pages = {22-31}
}
@ARTICLE{virtualeconomy,
    author = {Castronova (2001), Edward},
    title = {{V}irtual {W}orlds: {A} {F}irst-{H}and {A}ccount of {M}arket and {S}ociety on the {C}yberian {F}rontier},
    journal = {The Gruter Institute Working Papers on Law, Economics, and Evolutionary Biology},
    year = {2001},
    volume = {Vol 2},
    pages = {Article 1},
    url = {http://www.bepress.com/giwp/default/vol2/iss1/art1}
}
@ARTICLE{yee,
    author = {Yee (2007), N.},
    title = {{M}otivations of {P}lay in {O}nline {G}ames},
    journal = {Journal of CyberPsychology and Behavior},
    year = {2007},
    volume = {9},
    pages = {772-775}
}
@inproceedings{Mauve_generic,
 author = {Mauve, Martin and Fischer, Stefan and Widmer, J\"{o}rg},
 title = {A generic proxy system for networked computer games},
 booktitle = {Proceedings of the 1st workshop on Network and system support for games},
 series = {NetGames '02},
 year = {2002},
 isbn = {1-58113-493-2},
 location = {Braunschweig, Germany},
 pages = {25--28},
 numpages = {4},
 url = {http://doi.acm.org/10.1145/566500.566504},
 doi = {http://doi.acm.org/10.1145/566500.566504},
 acmid = {566504},
 publisher = {ACM},
 address = {New York, NY, USA},
 keywords = {congestion control, fairness, latency optimization, networked computer games, proxy, robustness},
} 
@inproceedings{Hewitt_Robot,
 author = {Hewitt, Carl},
 title = {PLANNER: a language for proving theorems in robots},
 booktitle = {Proceedings of the 1st international joint conference on Artificial intelligence},
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 publisher = {Morgan Kaufmann Publishers Inc.},
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}
@inproceedings{Hewitt_AI,
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 publisher = {Morgan Kaufmann Publishers Inc.},
 address = {San Francisco, CA, USA},
} 
@article{Hewitt_MP,
    author = {Hewitt, C.},
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    pages = {323--364},
    posted-at = {2011-03-11 09:15:04},
    priority = {2},
    title = {{Viewing control structures as patterns of passing messages}},
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}
@techreport{Clinger,
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 title = {Foundations of Actor Semantics},
 year = {1981},
 publisher = {Massachusetts Institute of Technology},
 address = {Cambridge, MA, USA},
}
@techreport{Grief,
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 title = {SEMANTICS OF COMMUNICATING PARALLEL PROCESSES},
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 @book{Agha_A,
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 isbn = {0-262-01092-5},
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@article{Agha_AC,
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 acmid = {969901},
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} 
@article{Agha_Abstraction,
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 doi = {10.1109/88.218170},
 acmid = {613805},
 publisher = {IEEE Computer Society Press},
 address = {Los Alamitos, CA, USA},
} 


